I think you're over analyzing. Although "consistency" in the general sense, was not the only thing he was talking about... it was obvious he was including that, he even dumbed it down to that point within his presentation.
Things that are consistent are simpler than things that are not.
And I do feel that way about arc code. Having half your functions accounting for nil, while ignoring it for the other half, would make coding in arc less simple, than making sure they all accounted for it (as a general statement without debating the specifics).
Sure, I agree he was talking about that kind of consistency too. I spoke too matter-of-factly for once. ^_^
I was more specifically referring to the part at 31:17 where he had Inconsistency vs. Consistency on the slide and he explained the complexity as "taking a set of things that stand apart and trying to think of them all at the same time." He finished that line of thought with "And anybody who's tried to use a system that's eventually consistent knows that."
(Note that he's talking about eventual consistency as being on the "Inconsistency" side, which I guess is because an eventually consistent system is often on the way to consistency rather than being there.)