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1 point by shader 4001 days ago | link | parent

Absolutely brilliant!

I had thought of making programmable coercion before, but never realized the connection between functional position and coercing the object to a fn.

Great job. I think it should be added to the master version, since you still have defcall and in theory nothings "changed" except an increase in performance and conceptual simplicity.

1 point by rntz 4001 days ago | link

I have actually merged both rntz.coerce.0 and rntz.defcall.0 into arc3.master; I forgot to mention that in my original post. Unless you were asking about merging this into the arc2-based master branch, which I haven't done - I didn't really think about it; I've switched over entirely to arc3 at this point.


1 point by shader 4001 days ago | link

Right, no point focusing much on "arc2 master" anymore.

How long before we move the old master to a separate branch and make arc3.master the new master branch?