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1 point by rntz 5427 days ago | link | parent

Sounds vaguely similar to symbol macros, which are a more general facility in which you can make a given symbol expand to arbitrary code (rather than just the invocation of a given symbol). I'd be more interested in seeing a hack to implement those in arc; you can do some interesting things with them

In this case, I honestly don't find that writing the extra parens is much of a bother to me (and I have used dynvars quite a bit in one of my projects) - it actually helps remind me "oh hey, this is a dynamic variable". It's like an enforced naming convention; "(foo)" is just as succinct as 'foo, really.

Edit: dammit, that's supposed to be 'foo surrounded by stars - the CL dynamic variable naming convention. Unfortunately it's misinterpreted as italics. Is there some way around this?



1 point by shader 5427 days ago | link

pg's convention in the arc code is to just have one star after the name, instead of one on either side. Less typing, and it doesn't conflict with italics ;)

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