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3 points by sacado 6083 days ago | link | parent

The funny thing is that, even in some of my webapps, I always needed some more speed, at one moment or another. The last example I have in mind : I wanted to generate a chart showing the use of a big system. As the chart's look depends on a few criteria given by the user, it has to be generated on demand. Well I had to dig into a DB containing millions of items, then mix these items together (that couldn't be done in SQL) and finally generate the chart.

Glad I had Psyco there. If I hadn't had it, or at least Pyrex, I would have probably dropped Python because writing C extensions for it is quite painful. And that's also the reason why I never really used Ruby, despite its cool features.

And I don't want to write prototypes and say : "Hmm... My code is working now, let's write it in a serious language for the production version".

Look at Scheme anyway. We really can't say it's a language focused on speed or designed to crunch numbers. Well, look at Ikarus. Oh, yes, for number crunching, you might prefer Stalin. Even C looks slow when compared to Stalin.

Of course, this shouldn't be the main focus of the community, and I don't even think the language should be designed with speed in mind (well, a little of course, or else we would have dead slow numbers implementd with lists of symbols) but that it should be seriously taken into consideration.



3 points by Jesin 6082 days ago | link

Yes, exactly. I think a major cause of all this railing against optimizations is all the newbies who have just learned to write programs running around shouting about efficiency. I was one of those just a couple of years ago. The problem with these newbies is that they're naive. They decide that something is fast or slow based on how efficient its most naive implementation sounds. It seems that they grasp the vague idea that optimized code tends to be longer than code that is not optimized, but rather than responding to that by not trying to optimize until they know what parts of the code are slow, they respond by assuming that approaches that take more lines of code are more efficient and therefore better.

A misplaced focus on speed is bad, and you should get it working before you make it fast, but that doesn't mean speed is a non-issue. If a program is slow enough to cause annoyance, that is a problem, and it should be fixed. Languages have to pay extra attention to speed issues. If programs written in a language are slow because of the language, and not because the programs themselves are badly written, there's something wrong with the language.

Another thing that newbies don't get is that well-built languages are usually optimized so that the more obvious and more commonly-used approaches are actually faster than that tangled mass of "optimized" code you just wrote. Profiling profiling profiling. Don't just guess.

So, the points are: performance should be a secondary concern, but secondary is still pretty high up on the list, and optimization should be based on information gathered with a profiler, not what sounds efficient or inefficient. Sorry for rambling, I hope this post contributes something to something. I just have a tendency to spew everything I have to say about a topic all in one place every now and then, even if only some of it is relevant. I guess you could boil this post down to a "me too", but only if you boiled it a lot.

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