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2 points by almkglor 6092 days ago | link | parent

Ah, ok. So: how do we implement multiple dispatch when functions are attached to objects? ^^


1 point by cchooper 6091 days ago | link

I'm working on it :)

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1 point by almkglor 6091 days ago | link

Hmm. Any ideas yet? I can't think of any so far.

Somehow I feel that having two layers - an is-a type attached to an object, and has-a interface semantics attached to functions on an object, might work. Basically a type declares a set of has-a interfaces, and provides (using multiple dispatch) the functions used to implement the interface. So an object is-a ship and is-a missile and is-a asteroid and is-a player-ship, and each of those types has-a collideable interface, defining how different objects react to being bashed against one another.

Or not. Dunno.

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