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0 points by ylando 5052 days ago | link | parent

For every one of your examples, we can use double dispatch design pattern; For example:

  (collide o1 o2) call 
  (collide-with-spaceship o2 o1) if o1 is a spaceship
  or (collide-with-asteroid o2 o1) if o1 is an asteroid.
I think that you can even abstract this design pattern with a macro (but I did not try it). So you still did not convince me that multi dispatch is a good feature.